Design Patterns for Embedded and Real Time Systems

מק"ט: #3867 | משך קורס: 24 שעות אק'

The design of Real Time and embedded systems must be powerful, efficient, and highly reliable. The constraints of processor and memory resources add to this challenge. Sophisticated developers rely on design patterns for building fail-safe RTE systems.
Key topics:
▪ Design Principles in RTE systems
▪ Object Oriented Design
▪ Coordinating and organizing system components and subsystems
▪ Managing memory and resources
▪ Building safe and reliable architectures
▪ Mapping subsystem and component architectures to underlying hardware

הקורס פעיל לקבוצות מטעם ארגונים בלבד, ניתן לשלוח פנייה רק אם מדובר בקבוצה
*שדות חובה

תנאי קדם

Delegates should have a working knowledge of C/C++, and some knowledge of Embedded/Real Time programming



  • Real time systems design
  • Design patterns overview
  • Patterns examples



  • C pitfalls
  • C++ in embedded and real time systems
  • Embedded C++ specifications              


Implementing Object Oriented Concepts with C

  • Classes
  • Inheritance
  • Polymorphism


Memory Management – Advance techniques

  • New and delete operators
  • Common pitfalls
  • Static allocation
  • Pool allocation
  • Smart pointer and proxy pattern
  • Garbage collection pattern
  • Shared memory pattern


Object Patterns

  • Manager pattern
  • Resource Management Patterns
  • Message Handler
  • Observers and Publish – Subscribe Patterns


State Machines Patterns

  • State Pattern
  • Serial and parallel wait state Patterns
  • Hierarchical Pattern


Concurrency Patterns

  • Concurrency pattern
  • Message Queue pattern
  • Interrupt pattern
  • Cyclic executive
  • Static and dynamic priorities
  • Priority inversion
  • Simultaneous locking
  • Concurrency problems
  • Parallel programming
  • Case study: OpenMP


Hardware Interface Patterns

  • Serial Interface pattern
  • Hardware devices pattern
  • Synchronizer pattern
  • Timer management patterns


Protocols and Architectures Patterns

  • Transmit and Receive handlers
  • Stack and layers pattern
  • Layered patterns
  • Microkernel pattern
  • Virtual machines



  • Effective STL
  • UML
  • Case study: Embedded system design with UML